on my infinite backlog of shit to do
I haven't really gotten into them… is there a good, or a more/less required starting point for the games?
It's probably best to start with the Arland trilogy, especially now that it's not just limited to vita. The first one is Atelier Totori.
I'm not sure what the "DX" version added over the vita remaster, but it's the new ultimate version
I have a PS2 laying around, I’ll order them when I finish the games I’m playing now.
I've never played Atelier. What's the gameplay like?
Can you not play on PC? The vita version of the Arland trilogy added a bunch of stuff, and then the PC/PS4/Switch version added stuff to that one.>>10963
Atelier games are like SoL given video game form, but then crafting and item gathering added with basic JRPG battles as well. It's worth noting that you will pretty much never
get the ideal ending in the first playthrough, much less make it to the post-game areas.
I love the visuals and the music, oh man the music is some of the best you'll ever hear.
You're a cute girl alchemist in training given missions like "craft 5 bombs with the Big Damage trait" and whatnot, with sidequests for helping villagers out. The basic gameplay is something like this:
1. Talk to people in town, see scenes, get mission to explore or craft
2. Travel to the wilderness/cave/etc to harvest items and fight JRPG battles against stuff, including bosses (with very nice music like >>10638
3. Return to your atelier to craft things, including consumables and equipment for battles and quest items
Wow this girl is cute!
Is she who you play as?
Each game has a different main character, that's Totori from… Atelier Totori.
Yes, she is very, very cute
I’ll order the PS2 ones after I get suikoden games.
Are you really unable to get them on PC or Vita? I'd highly recommend you play one of the newer versions
Sold my vita years ago and I run a GNU/Linux toaster so probably:
the art is great and so are the cute voices (love the barrel girl) but never played it. a little afraid of the time limit but i wanna try it out.
The time limit isn't as big a deal as you may think. Once you beat the game once you can carry over equipped items and certain special things, including boots that cut down travel time greatly. Instead of taking 20 days to reach a far off area it could take 8. You of course also have previous knowledge of what to do ahead of time.
New Game+ is quite open as a result
A disc image that isn't tied to Steam? I don't see why it wouldn't
My only worry is that this will lead the series into a more sexual direction instead of cute
the 3ds has every game known to man
surely it has atelier too. surely.
nice, love rutracker
curse you, you selfish jerks!
why do nips try to keep all the good games to themselves
crashing on start sigh
updating drivers/installing stuff from redist folder/compatibility didn't help
Working for me, Totori at least. Though if Steam is running it's possible to bring up the overlay in game, which I wasn't expecting.
this seems like a good combination with the image here >>10981
I guess if you follow both then Rorona would be the best starting point
First two games are crashing for me, third as well I'm assuming. Some people having the same problem and no solution, no atelier games for me it looks like.
Got it to work by installing Windows6.1-KB2670838-x64 update.
It's a whole new game and the start of a new trilogy
Could someone explain what the sort of mechanics are of the Atelier series and how it plays? I played about an thirty minutes to and hour or so of Totori on my Vita a while ago, but I couldn't tell if the game was dialogue-centric or if it was holding my hand for a while in a sort of world-setting tutorial. From what I remember, it handled kinda like Tales of Vesperia, but if I remember correctly, Atelier is supposed to be about alchemy, right? So, how does the game actually do
that? I wanna learn, but at the same time I don't want to look up any videos or anything and potentially spoil parts of the game for myself.>>11010
Ew. No, thank you. I'll take thin, smooth thighs any day over whatever the heck that thing is! Some old hag wearing clothes way too small for herself, clearly…
Does that mean that I won't have to play all the other games before this to understand what's going on in this game?
There's definitely a fair amount of story like any JRPG, but it's definitely front-loaded for getting you into the world. There is a lot of optional stuff that is basically "slice of life" scenes between the characters, but you can skip through it if you're evil enough to avoid Totori.
If you're asking if it's something like a VN with a game attached, that's definitely not the case. You will spend hours exploring, gathering, and crafting and I'm pretty sure it'll take more time than the story parts.>>13192
You don't, but there might be references you miss. It's not a big deal
I guess I meant more like "how does it actually work?" As in, if there's "exploring, gathering, and crafting," as you say, how do those aspects actually make up the game itself?
I'm really not sure how to answer that without just posting gameplay footage.
This is what crafting looks like: https://youtu.be/koHfa-vTlkA?t=736
(12:16 in video if that part doesn't work)
this is what exploring, gathering and battles look like: https://youtu.be/koHfa-vTlkA?t=470
Note that these are simple battles where items and skills aren't used. Totori has the weakest gameplay, FYI, but the crafting and boss battles are still pretty good.