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 No.47485

Are Visual novels, galge, and dating sims the same things? They're not, right? Where can I find some nice galge? Or a visual novel that makes me feel like I'm important for the plot instead of giving me just 1 or 2 choices throughout the whole game.

 No.47486

yes it's all the same thing, your choices don't actually mean very much
if you like the multiple route stuff then vndb with that tag

 No.47488

>>47486
Well I wouldn't really call them the same thing when stuff like Umineko/Higurashi exist as just visual novels with not much actual game to them.

 No.47489

there is kinetic novels that are very linear and where choices don't really matter and there are visual novels that have characters routes and different endings. if you want something with a bit of gameplay kara no shoujo has some I think and it's interesting.

 No.47490

>>47488
but those have no or barely any interaction at all, zero worthwhile choices.
from what i understand op is looking for something with branching plot and since he mentioned those things i'm assuming he means nukige and the choices in that are usually meaningless, basically choosing between a few different routes

 No.47491

>Are Visual novels, galge, and dating sims the same things?
No.

Visual novel = genre derived from adventure games where you basically only read text and select choices. More or less synonymous with "novel game".
Galge = This is in most cases used in opposition to "eroge". Both are games where the main focus (or one of them) is relationships with female characters, but galge doesn't have sexual content while eroge does. It's common for successful eroge to receive console ports, though, so you will see people referring to e.g. the original PC version of Key's Air as "eroge", but subsequent console ports and all-ages releases as "galge".
Dating sim = contains gameplay/raising elements, like stat-building and random events.

Keep in mind that it's difficult to draw clear lines because Westerners use these terms differently than the Japanese do, and because there is a lot of intersection.

>Or a visual novel that makes me feel like I'm important for the plot instead of giving me just 1 or 2 choices throughout the whole game.

You can look at this tag on vndb: https://vndb.org/g1025?fil=olang-ja.tagspoil-0.tag_inc-1025;m=0;o=d;s=rating
Alternatively you can try a dating sim like Amagami, or something with gameplay like Baldr Force.

 No.47492

>>47490
I was referring to the first question the OP asked.

 No.47495

>>47489
>Kinetic novels
So thats what they're called.
>Kara no shoujo
Looks interesting, will give it a try. Thanks.
>>47490
>nukige
What no. Example: If I'm remembering correctly, Katawa shoujo was a good visual novel with multiple routes and a decent number of choices and I don't think it was a nukige.

 No.47750

The amount of route options doesn't really matter when people still think "the whole game" means completing every route. It's like saying Super Mario Bros was different genre from SMB3 because there's different level select options.

 No.47793

>>47750
The only reason I try to go all the routes is if the game has some kind of special feature for it (like Kimi to Kanojo to Kanojo no Koi) or if it's an eroge/nukige and I want to see all their sex scenes. Else I stick to one route (girl).

 No.47802

Been rereading TWGOK, it's just as good as I remember. Otoshigami is an inspiration to all who walk this path.




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