I M O U T O - - R E S C U E - - C L U B
Welcome Back Commander!
A high profile onii-chan has been kidnapped by LUDDITES working with THE CIA and is being held temporarily at an AIRSTRIP before being moved to a secure facility!!!!
Your mission should you chose to accept it is to rescue this onii-chan at all costs! You have the significant resources of the onii-chan rescue club and our nationwide network of sister clubs at your disposal!
this thread will be a tabletop tactical miniature war-game, you'll have the opportunity to command teams of cute anime girls in a sneaking or violent mission. like metal gear solid except with cat girls and sexy little sisters and instead of one main character you can have like 20 at the same time.
I'll be using a simplified version of these rules here, which are fast and simple and even have sneaking rules:https://u.teknik.io/EaEYR.pdfhttps://u.teknik.io/8Jr5I.pdf
to be posted:
chara select screen
a wargame? neat
what intel do we have on the glowies?
grass routes... hehe
Will I have to remember all 60 pages, or will the posts along the way help guide in what we can do?
the player choices are quite simple and I'll help out along the way
Alright, so I'm thinking get the cybernetic neko girls, then swap all the assault rifles for battle rifles.
Then that leaves 7 remaining points. So add 2 silent pistols, the LMG truck, and the 1000lb IED.
I think that's good but I'm not too familiar with how stealth works out in this.
woah catgirls OP>>57798
neko for sure, but we can't bank on them doing all the work
I'd say 1xNeko, 1xTactimouto, truck and a GMPG or smoke
I was thinking going in through a more stealthy approach, but maybe the catgirls could go in while the tactical imoutos create a distraction with the truck. In that case, why not a silent pistol to make it easier on the neko?
sneaking around with only one or two pistols sounds rather hard
I'd do stealth with neko and 4xpistols but it'd take balls
I think a smoke for better positioning or a gmpg for firepower would be more reliable
on the battle rifles, they have half the shots which is huge, but I don't know how important the better range is
Can we use human wave tactics with 12 teams of levy club members?
I like it but with a slight modification it could be better, one less Levy team in exchange for a GPMG to stop any fanciful ideas of retreat.
wanna clear up something
does body armor mean they get the -1 when saving or is that counted in the stats? do nekos save on a 2 or a 3?>>57804
we'll get mowed down like afternoon grass but we can try
My guess is that they get a free -1 when saving, but you can't add additional body armor.
armor is counted in the stats
i was confused about the same thing when I first picked up the rules
Not everyone gets to be the hero. We need to give the little guy (girl) her time to shine!
Let's hold a poll for the more costly items.>>>/poll/911
I'm sensing that everyone definitely wants a team of cyber-neko, and the most popular choices after that are tac-imoutos, truck, and lots of stealth pistols, and an IED
so spending the points along those criteria i get something like
CYBERNETIC NEKO GIRLS 5/12
IMOUTO TACTICAL PARTY 8/12
GIVE NEKO SILENT PISTOL 12/12
it's a shame that you only get one silent pistol, but they have high ACC so its okay!
I didn't do the battle rifle upgrade because they both get scopes anyway which already extends the range of AR.>>57865
you can find things like this on the /hwg/ on 4/tg/
can the enemy use that helicopter? and is it an attack helicopter?
we’ll be in a bad spot if we alert the base and have to deal with it
We could call in the truck if the heli takes off, machine gun fire should be able to take it down.
it looks like a Sikorsky S-61 Sea King which can not only carry anti submarine warfare equipment its also fully amphibious and can land on water!
I suppose they can use it if its parked there
I think tac squad should tail the nekos from a distance and function as backup. It'd be a lot harder to save them if they stay in the truck.
its a transport copter though so we should be fine. if it was an attack chopper we might’ve had to disable it while its on the ground
With the firing of an unsilenced gun how alert is the compound now?
according to the rules it's just one noise token so probably not very (reactions based on rolls)
I was thinking very hard about adding more noise tokens because it didn't seem realistic
I think the safe move would be to take out solar in case they chase us into the building.
But that's too slow, let's stealthily take out the two guys and go right in.
so you want to try and sneak right into the blockhouse?
what about the Tacimouto team?
I'm telling you guys, you wouldn't need this whole "strategy" thing with schoolgirl wave tactics
Tac can stand by in case solar goes north, I want to see what others think.>>57967
We'd need half a wave of schoolgirls and half of paramedics.
Who needs waves of schoolgirls when we have tacimoutos with a LMG-mounted truck. I say do what >>57964
said, but prepare with the tactical imoutos to drive in and take out solar as a distraction if the nekos are busted.
And by that I mean Solar south, unless they aren't currently in position to do that.
it looks like you're going to have to make an observation check against that solar guard when you move unless you just immediately shoot him with the silenced pistol
Considering what happened the last time the silenced pistol was used, is it a one-time use thing, or can it be reused? If it's limited then I'd probably want to see what the observation check requires. Otherwise shoot him.
He's in effective range, isn't he? Might want to try the check.>>57972
technically you aren't allowed to measure the board before shooting
the consensus seems to be to shoot him so im going to shoot him for you
I think we'd better drop the stealth. Sic the tactimoutos on solar and have nekos fire on the block guys. Keep 'em all still so they get a bonus shot.
how is it that super elite robo catgirls miss both shots, who did their programming... well surely they can't miss again, shoot at him a few more times
you get to shoot the silenced pistol twice!
well the reason you missed even having super good accuracy is
you rolled a 1 and a 2
and you had a -1 for distance
Damn that's unlucky. I guess go with >>57980
your tacimoutos have to move a bit to get LOS
your team leader shoots first because she's the most accurate, and hits
but the guy rolls a SIX and survives!
so then I got every single person with LOS to shoot at the solar guy and every single one missed wtfff (he has +1 cover from the solar panels)
so now there's like a zillion noise tokens
then the cybernekos took out the 3 guards by shooting them and not missing this time
there isn't really clear sight to the one by the plane so he didn't get shot at
Well I guess that makes for a useful distraction, so in a way the tacimoutos did a good job...
At least it worked out better for the nekos, maybe have them move in to secure the helicopter and have the tacimoutos continue to put pressure on the survivor.
Yeah, let's move the imoutos to the panels so they have cover.
I'm wary of the fact that there's no cover between the block and the heli, but let's try it out.
weeee woooo weee wooo weee wooo
the commander of this installation was woken up by all the shooting
stealth is OVER, everyone is waking up
the first thing that happens is an illumination flair shoots into the air meaning its no longer nighttime anymore, it's daytime!
The two gate guards from the top of the airport jump in a jeep and start speeding towards the hangars
the machine gunner on the ATC tower moves and tries (fails) to spot the tacimoutos
you see some movement inside the block house, someones looking out a window, someones guarding the door
the airplane guard gets in the plane to use as cover
the helicopter guard faces the noise and takes cover behind the helicopter>>57992
although my map does a bad job of showing it, they are in 'forested cover' right now on that hill
so now it's your turn
I warn you to pay attention to the 'reserve/overwatch', and 'supression' rules
also don't forget that you have a tacoma with a machine gun waiting offmap
Hmm if there's only one Helicopter guard then maybe it's best to head into the block with the nekos and clean it out, starting with whoever is in the window.
While doing this the tacimoutos can draw attention from the rest of the base. Maybe have 3 firing on those in the ATC tower and two trying to hit the plane luddite. I don't really want to try and take too many chances with the tacoma just yet.
I think nekos should move into the block at any cost and shoot at anyone inside. Imoutos ought to take cover under the panels and take out the solar guy, he's too close.
RUN THE TRUCK INTO THE WALL NAO
half of tacimoutos lay down some heavy supressive fire onto plane guy, the other 3 sprint into solar field to take cover with friendly rounds flying over their head, managing to navigate the deadly razor wire
the yellow circles are suppression tokens>>58004
vehicles have movement speed so it'll take time to arrive
man I gotta suya~
what did the enemy do?
cat down! that's why you don't bank on purely elites
let's stop now and keep going in say, 12 hours?
That's what happens when you don't care about stealth...
It was inevitable.>>58020
It was infeasible.
I knew this would happen.
"Lose one catgirl and it's a tragedy, lose a dozen school girls and it's a statistic"
What would you have done better after missing two
shots from the silenced pistol.
should have brought more silenced pistols lole
That truck is going to be worth the points when I drive it into the gas tank, just you wait.
If CIA is there as an enemy and there's a plane...
Can we recruit an ally?
Uh, you don't get to bring friends.
Is there a way to save her afterwards if we successfully recover the body, or does she have some sort of self-destruct/explosive property that we can use to our advantage?
your onii-chan is the expert on these things but he's currently been kidnapped by the CIA
she doesn't have a self destruct though
also CALL IN THE TRUCK AAAAAA
what do you want the truck to do
I think we need the truck to handle the guys who went through the eastern window. Have it come from the west and between the block and solar. It'll draw attention from the machine gun as well, which may or may not be good.
where do you want it to go and shoot?
it can also go on reserve to shoot people who move into its los on bad guys turn
I think the truck should be proactive, move a bit more westward and take out the guys north of it.>>58189>but he rolls two sixes and miraculously survives!!
I swear to Christ, motherfucker.
it's currently sitting in the LOS of the ATC GPMG
Can the GPMG take out the truck?
I think so, the truck is unarmored so it's probably going to be exploded to pieces
Then it's better for it to stay behind the block and take out the guy in the east. Though I fear for the nekos.
I agree with the tacimoutos keeping to the one guy. The nekos can take cover and take out the remaining enemies in the block.
>>58189>but he rolls two sixes and miraculously survives!!
Does surviving mean he's still fully effective? Sorry, I didn't end up reading those 100 pages.
the truck loops around to get in cover from the GPMG, and shoots at the guy, but rolls terribly (1, 2) and had some debuffs from driving around so misses (lole)
thus ends your turn>>58199
yeah it means he skillfully used cover or survived from body armor or only got grazed or something
can we get some more luckier people to come and play please....
We will overcome this accursed luck with sheer skill. I trust the nekos.
I don't know... plane guy's luck might carry him to taking out our entire raiding party.
the guy who jumped out the west window runs towards the helicopter
the other two who jumped out the window post up cautiously on the corner of the blockhouse
the ATC machine gun puts 3 supression counters on your tacimoutos again (owned)
the jeep stops at the ATC tower and drops off 3 CIA operatives (purple) who run into the solar field and the two gate guards.
the gate guards shoot at your tacimoutos and get a hit but she survives luckily
all the luddites from the hangars and runway are steadily running towards the action and soon they'll be close enough to start shooting at your imoutos
plane guy shoots at your tacimoutos but they all survive
Does overwatch trigger the hits from suppression?
Are the big gas containers in firing range/sight of the truck?
Can I get a close-up of the block? It looks like the nekos and those that just left are fairly close to each other. I think I want to try having the nekos stay inside and two go for the kill on the luddites right next to them, while having the third provide cover fire if things go south.
it would have to drive around to get LOS on the big gas tanks
Hm. Then I think the three imoutos should stay put. Have the fourth one shoot plane guy and keep the last one on reserve.
Have truck run over the CIA?>>58210
They're on top of a window they can shoot the luddites from. I think two should shoot the luddites and one should try to take out the GMPG.
Oh, and that takes time. I guess the time for that has passed
Sweet! Is the truck relatively safe now?
revenge for our fallen comrades has been carried out
If it runs over the other two guys, will the truck be in cover?
heh I was typing the same question
Then it is a moral imperative to run over those bitches.
There must be something amazing on that plane for what seems to be a boss there...
It's the neo-CIA headquarters, they're keeping the gorillas in there.
What's the LOS like for the ATC gunner? If possible, it'd seem advantageous for the cyber nekos to exit the block on the north side and then get as close as possible to its base and then circle around to the flank of the advancing forces headed in the direction of the truck and tacimoutos. Assuming all goes well, the enemies would be forced to engage in multiple directions without much cover. Granted, the cyber nekos would be without cover too...
the ATC gunner can't shoot you if you hug the tower, I like your plan
That mortar would be very useful right now.
I think the two free tacs should move ahead and shoot at the CIA or stay in reserve. With so many luddies ahead, it's risky.>>58243
I agree with having the nekos circle around the tower.
The cyberneko's should join in from the block to try and pick off the CIA while they're in view and before they realize they're not hidden from them. I think that if the tacimoutos keep suppression on them they shouldn't be able to outmaneuver the neko shots.
Yeah, they should do that. I read up on the rear and flanking and that stuff only seems to affect CQC.
How odd, they considered it but not for where it would really matter...
flanking does effect cover out of cqc
Huh, sorry, I missed that part.
Thanks for the fun!
I think the tacimoutos should suppress the cia, especially the one that is getting ready to fire on the nekoimoutos.
Also do we know if the onii-chan is in the ATC tower? If not, can we use the bomb on it (we do have the bomb right)?
it would have been really cool if you had the bomb but unfortunately you dont
you have yet to locate the onii-chan
Is it possible to shoot the plane's fuel tanks? Is it full of fuel?
yeah you can shoot it
ill spend 5 minutes googling what happen if you shoot a planes fuel tank though so it might not explode
not all the tacimoutos had to fire
the two bottom ones can still act if u want
otherwise end turn
Can they shoot the tank then? I'm really not very learned on how this game works
Hmmm, I don't think that the helipcopter is an immediate threat yet. So probably have the nekos try to take out the CIA suppressing the tacimoutos. Then allocate 3 tacimoutos to shooting at the luddite pack while the rest keep suppression on the CIA
So the truck is just hanging out right now? Can it do something?
earlier the truck was disabled but could still shoot
now everyone onboard is dead
Retreating is probably safest for her, right? Also once we're done for today I think you should make a new thread for tomorrow due to bump limit
bump limit is 300
retreating would just put her closer to her friends which she might like
put her with her friends!
the luddites are fanatics so they didnt mind sacrificing their lives to kill a bunch of killer robots and avenge their friends and die a heroic death
too bad it didnt work
but they died honorably as martyrs so they're chilling in heaven with the other victims of those evil cats...
rest in peace
another death... war is hell
bleh, I didn't read the guide so I don't know how far they can travel or shoot. Can the cats up north use the truck as cover before shooting, or is that two turns?
someone else do something!
Suppress the shit out of those CIA and luddites with the tacimoutos while having the nekos take cover out of their sight
where would you like them to take cover because the ATC tower is currently a flaming pile of rubble and AVGAS
can nekos hide behind truck?
If they can safely make it to the truck without being shot at, then I think I'd like to do that. Otherwise probably take cover behind the solar panels in a way so that they're not in view of the luddites or remaining CIA agent.
they killed one of ours, but we repaid them in full
will it take up a turn if ditch kitty goes "nyaa~"?
cybernekos cybernetic ears can hear arguing coming from the plane
The CIA wants to surrender
the Luddites dont want to surrender to monster robots, they also want to kill the onii-chan
Wait, is onii-chan in the plane now? Crap, this is worse than expected. Guess we can't just sit around and let the situation play out.
My suggestion would be to get the neko-imoutos on top of the plane and then have them wait while we send the tacimoutos in.
Thee girl should have massive charisma, I don't think hostage negotiation would be too hard
Problem is that while CIA might be willing to cooperate, his luddit companions might be less inclined. After all, one did meaninglessly fly a helicopter into ATC...
sounds like a deviant h plot waiting to unfold
sure, I missed yesterday
I'd be up to finally get Onii-chan back.
Your imoutos can sense movement inside the aircraft, as well as an ongoing argument between the luddites and their CIA handlers. The CIA handlers are thinking about delaying or surrendering. While the Luddites don't want the onii-chan to escape alive, and they don't want to deliver themselves to killer robot cats.
There's atleast 4 people that you saw go in the plane. And whoever else was on there from the start
Well going on my prior suggestion >>58445
we should get the cybernekos in position and try to have the tacimoutos distract them with negotiation talk.
I'd prefer that to simply storming in.
what negotiation strategy would you like to use
I would offer intel and mercy. We could have them take in an unarmed imouto, which can be sacrificed.
I just realized, the plane's still on fire, right? Must be getting pretty hot in there.
the fire isn't so bad
It may seem disgraceful, but we should have them throw in the fallen tacimouto as proof they're not robots. Have the cybernekos stay in place ready to ambush from the windows if things go south.
this did not satisfy the luddites
Have an imouto shoot the corpse.
she missed 3 times so the bullets just hit the plane
and now they all think you're shooting at them again
Alright then, have the rest of the imoutos shoot at the luddites for real. And then have the neko imoutos ambush from the other side
Actually, I take that back. Have the two most out of view of the windows storm the plane and have the other two with a good view of the windows shoot at the luddites. Cybernekos can ambush once the tacimoutos break in.
remaining luddite tries to CQC the nekos and gets gibbed like in QUAKE 3
the pilot CIA surrenders
onii-chan is sitting there with a bag over his head and his hands ziptied
ALL ENEMIES HAVE BEEN DEFEATED
its up to you what to do with the CIA pilot
I was hoping you would try and play the CIA and luddites against eachother, but now they're all dead so it doesn't matter anymore!
ask the CIA where the hell onii-chan is>>58595
onii-chan is right there in the copilot seat! but he's tied up
I had a stroke and completely missed the middle part
okay ask him why they took dear onii-chan
I was worried negotiations might fail and if the CIA vs luddites went wrong we may not have an onii-chan. As it stands now since the imoutos liberated Onii-chan all by themselves they can now elicit favors from him for being such good girls.
aks onii-chan how the HELL do we repair the dead neko imouto
>>58598>okay ask him why they took dear onii-chan
the agency had some fears about him developing intelligent software, and apparently those fears were true... they were just trying to save the world>>58600
onii-chan says that the cybermouto can be recovered fully and that her physical limbs were just damaged. her cyberbrain is still safe and sound>>58599
yes he is quick to dispense headpats and also catnip for the cybernekos
>As it stands now since the imoutos liberated Onii-chan all by themselves they can now elicit favors from him for being such good girls.
the world will burn under the catgirl's paws
but first, they need headpats
IMOUTO RESCUE CLUB
was originally envisioned as an XCOM style game where you manage resources, hire imoutos onto teams and have R&D and base development and choose different missions to go on and everything. This evolved from a cyberpunk2020 campaign that I tried to run on /qa/ with a robot imouto who woke up with a mysterious situation
the primary antagonists of that story were going to be CIA backed luddite militias too if anyone even remembers that short lived thread.
someday I'll either create the real imouto rescue club game, or find a set of rules that I can adapt for all the rest of the parts.
There have been some incredible strategy quests I saw on forums in the 2010's where people had to manage world governments in a WH40k/earth timeline and it was the most coolest and incredible thing ever which is what always inspired me
anyway that's my rant now i snooze bye bye
was definitely a crucial turn
I thought after seeing the base that sneaking would be hard given how open it is
truck did well
Thanks for the game, it was fun! Hope we can eventually do more in-depth stuff sometime in the future as well, it'd be real cool.>>58601>they were just trying to save the world
The world ill needs a savior such as them. Cybernekos will liberate humanity of all it's problems.
wish there was more art of anime babe soldiers getting gunned down sexily (executed as prisoners also good)
have you seen her other works because there's tons of it!
I have, she's the only artist I know of who regularly makes stuff of this sort. There's probably a good amount hidden away in doujins but I don't have energy to manually search it out