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5 results in /aut/ - Autumn

 No.1762

Nevermind! It already exists, thank you V.


 No.1761

>>1760
>Cat that keeps away vermin
Thank god we have one ourselves.
That aside, I would like to say that this legalism is a necessary evil, but I actually googled what other countries do and came across this pdf from the UK:
https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/927045/20201013_JSP375_Vol1_Chapter_38_V1.2_Animals_in_the_Workplace_FINAL.pdf
(pdf attachment when)

The interesting thing is that at a glance it does strike me as more flexible:
>Defence recognises that there are both positive and negative aspects to having animals in the workplace.
>As a general principle, Defence does not support the bringing of pet animals into the workplace; where it is allowed, bringing them into the workplace is a privilege, and Defence personnel must treat it as such.
>The local policy decision to allow animals to be brought onto or kept on the Defence estate and which premises (including clubs etc.) rests with the CO / HoE. If animals are to be allowed, a local policy and rules should be developed and promulgated which defines...
So yeah, if I'm getting it right, it seems like it's more of a Canada thing. Interesting.


 No.1760

Cat that keeps away vermin has to go because health regulation say animals can't be used for keeping away pests...

Excessive legalism stuff like this bothers me. The justification for the regulation seems to essentially boil down to, "because that's what the regulation says," instead of an actually tangible reason. Surely laying down mountains of poison week after week is more damaging to actual public health than a cat is, but I doubt some faceless bureaucrat would ever actually be able to defend the merits of whatever they're arbitrarily enforcing. Bleeeeeh.


 No.1421

File:C-1666667841699.png (1.76 MB,1987x1455)

who hired 2020 vermin to design the new youtube ui....


 No.676

>>672
>>673
>>>/test/ for testing. Put "noko" in the options field to stay in the same thread. Threads update automatically. If you think of anything else or have more questions, you can bug vermin by posting in >>>/b/8005



59 results in /b/ - Boson Technology

 No.11987

File:38ae2b2a8430f78a34b4d06b98….jpg (50.8 KB,450x640)

>>11981
I think it's fair to say that it creates an atmosphere of people aping ota/gnfos since that's the kind of stuff familiar to posters here's that in the "do not post" category. But I wouldn't say that the imitation stuff is necessarily all bad, or can only be bad. Back on 4/qa/ it existed too and eventually lead to the flourishing blog thread with the imitation eventually becoming its own thing detached from the source. Without a truly terrible reason behind it I find those posts more harmless than anything. Somewhat pointless noise in an ocean of differing posts.

I think when we both talk about notoriety of the board, we have different thoughts about what the notoriety stage of it would look like. Your thoughts are probably more of typical lawless boards that all share the same culture. To me I'm more thinking notoriety from the potential arguments that could generate from it, alongside a healthy dose of moderator fuckery and experimental board design that is all fair for a board not meant to be the main culture of a site. The first is probably the hardest for this site to achieve and is probably what keeps my pipe dreams pipe dreams because of the fact that we'd need people that have the fight in them to really get passionate and go on for hundreds of posts on an argument, and I think most people still around are a bit more mellowed out than that. A small gripe I have is that we've driven off a small share of really aggressive posters that'd probably be up for passionately debating their ideas online because of the propensity they had for drama, but that's in the past and I don't think there's much we can do about that now. The mod fun should be self-explanatory with how much we mess with /secret/, and when it comes to experimental I've got a few ideas up my sleeve like handing over control of /secret/ to a new person each week to see how that goes (like /z/). The main issue with a lot of these is that for me the experiments would probably be better served with a larger population so I'm not sure how much I want to invest in them if they wouldn't really have much of an impact. But yeah, I sorta see the topic of notoriety in a more positive light and I can understand seeing what we've done so far as trying to encourage a kuso culture on /secret/. I do admit there's been some flaws with that, but I think it's gotten the board to a state in which expectPost too long. Click here to view the full text.


 No.11981

File:Suiseseki Gununu.jpg (47.85 KB,640x480)

>>11979
>but the chaotic and ruleless nature of it would allow for shitposts and topic derailment that somewhat livens it up in contrast to whatever boring meta people may be having. Those contentions between posters could probably even spawn its own meta too.
"I can't say I really miss 4/qa/ as a whole, especially the belligerence and necessity of maintaining excessive filters"

>Maybe you or someone else said it that "/secret/ shouldn't just be the shit board"
Indeed.

>it should be the board where people say whatever comes to mind regardless of whether it fits in line with the culture of the site
I still maintain, "you will simply encourage less desirable behavior that is not accepted on other boards." As you yourself conceded, I also believe there are too few users for it to function the way you're describing. In my opinion, the few number of users limits it by reinforcing the negative stereotype of it being the shitpost board, which itself is hard to overcome because there are not more users to challenge that perception and transform it into something unique. Instead, it merely acts as a foil to Kissu itself, representing an awkward melding of the posting characteristics of other spinoffs like gnfos -- because again, you're not going to eek out anything new from posters who are already attracted here, you're just going to encourage things that they wouldn't post on other boards.

I also wholeheartedly disagree with the "notoriety theory" mentioned in #qa, and alluded to in other places. That being, users are a attracted to a particular board due to notoriety, and although, "you're attracting a large amount of eyes on your site it's not just shitters that'll come over [...] it'll also be just normal posters that come to check out what the buzz is about". As is the case with every imageboard I have browsed, those sites that have an identifiable lighthouse of a board that attracts users, in every case the additional boards that the site hosts are not purely related to the topic of the board, but instead have the inflected mannerisms and posting behavior of that board that draws users in. You can observe this to be the case with Wizchan, which drew a /r9k/-style crowd, the myriad early imageboards that drew on /b/, lainchan which grew out of Post too long. Click here to view the full text.


 No.11373

nevermind, the problem here is that the post doesn't have a body so it's ignoring it I suppose


 No.11251

vermin's rusty trombone


 No.11231

>>11226
¥Vermin when left unsupervised


 No.11209

Can I get the opinion of anyone who rejects adding filters to basically everything.

In the case of someone saying 'troon' I would rather ban them or warn them in the situation that it's not appropriate.
Applying a wordfilter is basically a non-resolution and putting community in the hands of algorithms. A certain level of meta argument is important so that the site isn't in the hands of an moderator oligarchy.
Replacing such a word with something more appropriate is just masking bad intentions with acceptability. The choices of an individual serve as a red-flag to be ignored by others or for moderators to decide who could be from a place that is seen negatively in the eyes of the community.
For something like troon, it's masking an obvious case of an individual to be moderated with something softer. Making something unacceptable into acceptible and turning nice language into dogwhistles.

Applying wordfilters haphazardly is hazardous.
Just to recap what our existing filters are: (nevermind I can't bypass wordfilters as a mod)
array('/\b(c)o(o+)m([^\W]*)\b/i', function($m){
$start = (ctype_upper($m[1]) ? "S" : "s") . "p";
$mid = str_repeat("e", strlen($m[2])) . "rm";
$end = $m[3];
return $start . $mid . $end;
}, true); // 'true' means it's a regular expression
Post too long. Click here to view the full text.


 No.10995

vermin.....


 No.10218

Hasn't vermin claimed to be 30 as well? Is this his way of dealing with a third-life crisis?


 No.9770

File:1356851616524.jpg (132.68 KB,947x768)

>>9769
If you use imageboards your highly likely a loser and you should get a real life. The collective ego of individual idiots that unconsciously attach their identity and loyalty to a website like you is fake. You and the others can cope harder projecting me as being a loser all you want ITT when I don't even have to bother justifying myself with a shitty blogpost.
The thing you can use be sure about the people that use imageboards is that they are 2 faced, either IRL or online and you can't trust them.
Post a reply and watch me ignore it because I don't waste time arguing with retards on the internet like you or Vermin.


 No.9763

>>9762
Vermin's going through a mood swing where after a period of hibernating and being reasonable he all of the sudden wants to moderate more again


 No.9431

Just dropping by to say that I like how vermin runs things.


 No.9182

>>9170
I was checking stats and kissu was doing 200/300+ during the summer as well, haven't written it down though, but maybe vermin could confirm or something.


 No.8617

And vermin still expects people to believe that more users is a good thing.


 No.8094

unfortunately the best place to argue with vermin isn't on-site in his thread about development since he brings a billion different prejudices and presuppositions to the discussion. if you really want the most headache free experience I'd recommend #kissu on rizon


 No.8023

File:1625459708813.jpg (203.33 KB,939x1600)

>>8022
Thank you verm, here have this cute vermin I found while looking for a bow image to make a different post


 No.7646

I like >>7642, but I also feel like it might make kissu look too much like other imageboards, which was something vermin was trying to avoid with the redesign.


 No.7464

File:waterfox_23S8Vf0XPF.png (72.91 KB,381x216)

>>7462
Nevermind, I see what you mean.
Hmmm... semi-transparent striped boxes... yeah this theme really wasn't meant to have anything under it.
Bleh. As a temporary solution (as this is a VERY temporary mermaid tail) you could add this to custom css:

COPYPASTE STARTS HERE
div.post.reply, input, textarea {
background: rgba(200, 200, 200, 1);
COPYPASTE ENDS HERE

You can change each of the '200' instances there closer to 255 to make the box lighter, or closer to 0 for darker.
You can also block the image url with an adblocker or something: https://luna.kissu.moe/test/src/1624657593506.png

Anything more involved isn't worth spending time on because it's not going to be there for very long. Sorry for the inconvenience since I didn't know there was a CSS like this.


 No.7156

the names vermin and sure.
I think it's better to bring over more features into the vichan UI. The threadwatcher is something I would want to see used on any imageboard software, but it's not high enough on my priorities that I'm going to worry about it.


 No.7017

nevermind, they're RFID cards


 No.6762

File:003aed20ca4930f0037359c3eb….png (323.05 KB,607x880)

IMPORTANT REMINDER:
If Vermin is to be spotted it is not always safe to approach as they are prone to biting. Always check with the handler to see if it's ok to go near them. If no handler is nearby, approach at your own risk.


 No.6743

>>6742
nevermind, it's this codeblock that's fucking it up


 No.6625

>>6624
nevermind, i got around it


 No.6607

Vermin stop changing URLs without warning! This includes the #anchors for posts. You broke all the scripts that parse quote links.
>>>/spg/670
Besides, people should be able to link a post without worrying about the format changing on them.


 No.6386

>>6383
it's just vermin sperging dont worry carry on


 No.6374

>>6371
>lolicon
sounds like vermin's canadian handlers are striking again


File:sbsnp_HP01_0528.jpg (482.37 KB,1653x1748)

 No.6157[Reply]

Is it just me or does Kissu seem... Slower? Did vermin update the post counter to hide sages finally, or is it actually slower by some metric?




 No.6140

File:C31AF1E8-C283-4AE2-9D10-7….jpeg (53.87 KB,580x711)

STINKY VERMIN QUIT STEALING MY PROCESSING POWER


 No.6104

>>6103
Not vermin, but I'm not sure how necessary it is to have it when the quick-reply box does basically the same thing. Most imageboards have both, but that's less because it's a good design choice and more because everyone either uses or mimics the vichan, which itself (or more properly tinyboard) was just a clone of yotsuba with the 4chan x extension.

Taking tradition out of the equation, I feel like it's actually pretty poor design. You have two fairly prominent UI elements that both do the exact same thing. One of the two methods is generally better than the other, but it's hidden by default, while the inferior one is the first thing you see when you load the page.


 No.5512

>>5506
>Who are you calling a scum?
Vermin.

>I gave permission for the mod to gather and post some of my post history
I still disagree with it happening to begin with. "Exposing" a user's post history is antithetical to the very concept of anonymity.

>>5510
>Does it really look like I'm a bad poster who only seeks drama from my post history?
Not particularly. To be fair... I wouldn't consider you "the best" of posters, but hardly worthy of a ban.

>>5511
How? How? Giving a user the finger and excommunicating them is the most extreme option possible. For them not to defend themselves at all, even if they do so in a way that's not flattering to their own image, would be ridiculous.


 No.5483

>>5479
kuso post

>>5470
Respond to this, vermin.


 No.5455

>>5454
Is vermin a girl?
Is she single


 No.5454

And while I find them annoying, I don't think that you can just accumulate a board with posters who are always good 100% of the time. Surely there will be more people that in the future will be similar in that they will have their good and bad moments. And if /qa/ is to be a place where those types will get banned for being too kuso at times, then I think /jp/ should be a better fit for them. Please do realize that the boards are not identical and what is allowed on /jp/ does not need to be tolerated on /qa/, and that would be what keeps /qa/ from degenerating into ota.

>>5452
Yeah, a deletion would've been for the best, maybe even a temp ban. Vermin had a million ways to go about it, and he chose the worst one in a fit of emotions.


 No.5442

>>5438
You can cross fingerprint browsers on the same machine so there is actually a way to ban persistent ban eviders if you really want to[1]. And besides, I do think vermin is giving too much leeway to them when he could just swing the ban hammer be done with it. Some people just cannot be reasoned with and you're just better off blocking them off completely. I wish I could have that in imageboards.
1-https://yinzhicao.org/TrackingFree/crossbrowsertracking_NDSS17.pdf


 No.5440

>>5439
In a predictable development vermin asserts his twisted logic on others and believes himself to have won.


 No.5434

File:1507152422741.png (374.81 KB,526x680)

For starters, I think both parties in this case suffer from immeasurable egos, that will surely never allow one to get along with the other. That being said, I think from an admin's position the proper path to take would be to not pursue some personal grudge or entertain the belief that you should moderate the poster and not the post. Call it idealistic if you want, but moderation based on what the posters see is much more preferable than based on what you can see, and I'm fairly sure that most people here would rather moderation be more clear and related to the board than not.

>>5430
That's not exactly 4chan levels, retarded, it's a bit of a step further. 4chan mods don't even bring their off-site baggage to users on the site for the most part, they just hold vendettas against posters for what they've posted. You've deluded yourself into believe that you know what's best for everyone when you most certainly don't based on how contested most of your decisions are (even if some of them work out in the end). A good approach to being a competent administrator is to not approach moderation as something to do for yourself, but rather as a way to carry out the will of the community, and you most certainly are not doing that with these actions. It's rather childish and unbecoming of someone of your status. Really take a step back and try to look at this from a perspective other than your own to realize just how foolish this sounds to anyone who isn't yourself. You may think yourself so high and mighty for removing who you solely perceive as someone on the level of the worst imageboard schizos, but in reality you're being petulant and infuriated with someone whose personality directly clashes with your own.

This really does help to clear up what I think that /jp/ should be. It should be a place free of your stalking and arrogance, where people can feel more free to say whatever without triggering the overbearing admin over the accumulation of their posts he's been stalking. I couldn't really define it in my thread because the examples didn't really exist, but you've allowed for everyone to see the thought process of yours I considered while writing it. It doesn't really need to be as free as I stated in the post, people have certainly made legitimate arguments against that, but it should be free for anyone to post and have their posts be considered independePost too long. Click here to view the full text.


File:[MiG_MuX] Pripara NCED - 1….png (2.58 MB,1920x1080)

 No.5419[Reply]

Let's start a club to help teach our dear vermin how to hold a successful discussion without resorting to fallacies and other terriblenesses out the ass. I think it will be a good learning experience for all!




 No.5418

>>5417
For shame! Anonymous still believes they were telling the vermin to kill themself and not /qa/'s favorite flying fish! I can't believe people could forget her so easily...


 No.5413

File:[MiG_MuX] PriPara - 064 [B….png (2.4 MB,1920x1080)

>>5412
Please don't bring off-site drama to imageboards it's unsightly. It's bad enough that vermin has decided to indulge in it out of autism and butthurt, I don't need this to become a regular thing. I will personally delete anything telling of any off-site crap that concerns nobody here starting with this. Take that shit to /trans/ where it belongs.


 No.5265

>>5264
>It would be nice if there was an option to always expand large posts in thread

No, it would be nice if that was the default and Vermin's personal preference were an opt-in option.


 No.5236

>>5235
Go fuck yourself, vermin.


 No.4983

>>4982
nevermind, is it the eyes being off-center?


 No.4856

Vermin, you might really want to consider doing something about the whole rebuild on deletion thing. Although a CP ad was deleted, because there's no rebuild on delete, the post stayed on the homepage until someone makes a new post. Which, if you figure someone posts CP in the middle of the night when nobody's posting... Not a very good scenario to say the least.


 No.4801

File:1601177272538.webm (81.63 KB,300x300)

>>4800
Now this is the lead we were looking for. Time to train it Vermin


 No.4704

File:Capture.PNG (639.3 KB,3840x2100)

What the heck is this, Vermin?


 No.4607

File:[Final8]To Love-Ru Trouble….jpg (192.26 KB,1280x720)

>>4563
No, vermin is perfect how he is


 No.4074

File:[ANE] Denpa Onna to Seishu….png (2.75 MB,1920x1080)

>>4073
Lewd banners for NSFW boards might be a pretty good idea, wonder how fast and easily vermin could implement that.


 No.4046

It adds another question of how to moderate the site. I need to consider the possible cases where people upload content others make money off of for a purpose that isn't educational.


Useless to most people, but the search feature is an aspect of kissu's frontend-redesign on the homepage.
https://kissu.moe/search.php?search=vermin&board=none
However basic modifications aren't enough to fix this shitshow to work across the site. The list of things that vichan fails at grows even larger.


 No.3492

File:1528063714278.png (63.71 KB,261x265)

>>3491
Deep down, don't we all have a little bit of vermin in us


 No.3491

>>3488
Nice, you're learning to speak like a vermin.


 No.3416

>>3415
oh wait a second nevermind i just realized it was /jp/ only

I forgot this site is a "/qa/ spinoff" and not a "/jp/ spinoff" and i just typed in /jp/ out of habit, i remember getting the "you're in the wrong town, stranger" message or whatever it was.


 No.2956

File:asdafa.png (15.89 KB,281x119)

vermin...


 No.2811

nevermind... you don't even need the garbage they put in the post form...


 No.2684

File:220px-Richard_Matthew_Sta….jpeg (10.46 KB,220x165)

>>2683
It's using the experimental UI so it's entirely js. Not sure why vermin isn't making accommodations for people as idealistic as himself in ways...


 No.2658

>>2656
Did you disable JavaScript? I know vermin probably doesn't want to after working so hard, but he really should make a barebones board for those that block it religiously


 No.2657

>>2655
Hmm. Maybe it's because everything is getting spoilerized by vermin, but the video settings are missing too. Case in point, unspoilering the video I attached in the post above is missing the "loop" button, and is likewise not set to loop by default.


 No.2646

File:aaaaaaaaaaaaaaaaaaaaaaaaaa….png (183.55 KB,1192x670)

Where are all the posts vermin?
Why are there squirrels everywhere?

I must scream.

あああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああああ


 No.2645

>>2644
vermin


 No.2644

>>2643
Get on it vermin


 No.2588

you broke it vermin...



17 results in /chat/ - Chatroom

 No.123532

nevermind, for whatever reason furmark uses other settings on win11


 No.122521

vermin spammed nine youtubethreads on /secret/


 No.122129

vermin is like a german tribesman invading and eroding our roman traditions and society


 No.122121

failing the wojak thumbnail test should be a ban. vermin again evading consequences


 No.121843

gonna have vermin go through the ips of who accessed original in the timespan of that post and ban you


 No.121757

File:C-1713501719292.png (37.15 KB,705x444)

nevermind. They should advertise it more on their landing page


 No.121346

was about to post an entire script on /chat/ out of frustration to have vermin look at it...


 No.121247

sigh.... vermin, please post your catpicture because the other guy won't


 No.120943

I want it to be known on the record that I was calling Vermin a faggot and not the anon who is and I got stuff cooking at the moment


 No.120874

kimo vermin < vermin types in lowercase. that's andy.


 No.120866

kimo vermin


 No.120356

this vermin was coding tauri at the family dinner table, look at what happened to him...


 No.120127

sometimes i wonder if vermin isn't the only troll on qa


 No.120066

File:1589452359543.gif (372.71 KB,360x360)

vermin hour is my favorite part of the day


 No.120038

vermin is here now, so obviously it is


 No.119521

vermin was stored in the back of a stolen lexus and shipped to africa


 No.113545

otaku: nah, not really. actually, nevermind. it's the start of the spring anime season, so lots of new stuff is coming out. Mushoku Tensei S3, new Spice and Wolf, new Konosuba, etc.



2 results in /cry/ - When They Cry

 No.1183

File:su4533457.jpg (157.14 KB,982x999)

just going to post this before vermin pulls the plug


 No.664

>>663
nevermind, google solved this handily



5 results in /ec/ - エッチ/Cute

 No.8228

>>8227
vermin delete this shit


 No.7883

vermin gimme a downvote button


 No.7145

 File:96098984_p0.png (2.35 MB,1447x2047)

nevermind
after some testing it's definitely compressed
wasn't sure whether to post this here or in year of the tiger thread


 No.5184

>>5183
vermin? more like pervmin.


 No.4996

 File:1627511628620.png (1.39 MB,1518x1075)

the picture vermin doesnt want you to see


(No results on /f/)


4 results in /jp/ - 2D/Random

 No.74398

ah, nevermind. I remembered the title
https://myanimelist.net/anime/3543/Kiss_yori
I watched it in dub in like 2009 probably


 No.72962

File:[Judas] Ergo Proxy - 15 (0….jpg (356.3 KB,1920x1080)

>>72959
>The show doesn't really make it clear whether these 'real humans' actually exist or not though. Or if it does it flew over my head.
Nevermind, it is mentioned in the infodump episode I suppose. So EVERYONE living in the domes is an artificial human? There is the Wombsys thing implying that, but I assumed there were also some 'real' ones living there as well.


 No.72236

>>72222
>I'm not here to argue any of this myself.
I, uh, quads of insistence I suppose. Anyways,
>He compares it to chess and the fact that not many people view chess as art.
Well, the problem with that is twofold: a) chess is at its core a set of rules without any kind of narrative whatsoever, and it cannot be compared to the conscious design of music, sound, writing, or visuals that videogames include, a Gesamtkunstwerk in truth, and b) a good deal of them don't have a failure state or even a win state either and that's not a bad thing. He talks about cave paintings being a form of storytelling and gets pissy at people calling them scribbles, while failing to apply the same logic to videogame design. Chess is on par with Pong, not Shadow of the Colossus. The real failure is in his endlessly irregular arguments, where he also makes clear he believes some fiction to be less artistic than others... because. He never reaches a real conclusion, stating he's unhappy with all the definitions that don't meet his...
>How do we tell the difference? We know. It is a matter, yes, of taste.
Le Mao Tse-tung.
>>72223
There are some that go all-in with it and create a truly unique experience, like Dorf Fort or Kenshi I'm told. Those are powerful precisely because of the radical freedom they offer so it ought to be taken into account.
>>72224 >>72227
One of the great parts about games is that the director can design in a way that goes beyond his expectations, such as by leaving glitches in or from the start giving players a toolkit that he isn't certain how they will employ, leaving it up to them.
>You can't really do this
>unless
You can also dick around with Moby Dick by reading dialogue out loud in a tarded accent or making ironic remarks as you go through, discarding an opera because you find it boring and pretentious, or what two of the posts above said. Fundamentally, all art can be experienced in a way different froPost too long. Click here to view the full text.


 No.71324

oh, nevermind. It's a mod post so styles don't work


(No results on /megu/)


7 results in /poll/ - Polling and Honesty

 No.3927

>>3924
>POST ITEMIZED LIST OF ALL SEVEN CATS
Okay
1) Name: Tom Cat
Orange Garfield LARPer that's about 12 years old now. Spends most of his days sleep in grandma's lap
2) Name: Blackie/Hitchhiker
Small black female stray someone dropped off here last year. Tries to snuggle up to Tom Cat all day. Usually gets slapped for her trouble. Spends all day either laying in the rafters of the basement of in Grandma's lap if Tom Cat isn't occupying it
3) Name: Boots
Black cat with white boots. Spends most days laying on table and roaming around outside. Hasn't been seen for the last 3 days. Comes back when hungry. Hangs out with random strays in the woods. Usually goes missing for days at a time at least once a month
4) Name: NiiNii
Black and white stray that got dropped off here around the same time as Hitchhiker. Don't see him very often. Terrified of all humans unless it's dinner time. Spends all day hanging out in basement. Still haven't been able to pet him.
5) Name: Little Girl
Small black cat that's lived here for 18 years. Not sure how old she is. Slowed down a lot in the last two years. Now lives inside and spends most days sleeping. Used to live in barn until she figured out there was this thing called a heater in the house around a few years ago. Likes to be petted and likes people food.
6) Name: Big Girl
Large black cat that showed up the same time as little girl. Either little girl's mother or sister not sure. Can be found wherever little girl is hanging out. Dislikes all people food except canned tuna. Extremely overweight and has been for the last 18 years she's lived here.
Post too long. Click here to view the full text.


 No.3888

>>3887
most of that came from vermin sperging out


 No.2904

>>2903
Feel like vermin may have moved up from chaotic evil to chaotic neutral, but maybe I'm wrong.


 No.2835

nevermind, it has to be Dr. Stone


 No.2381

Oops... Need vermin to edit this to be multiple choice.


File:vlcsnap-2022-07-17-19h39m2….png (664.72 KB,1920x1080)

 No.2114[Reply]

This stream would contain shows that weren't tried in the Saturday stream or were but didn't get enough reception. Purpose of making it easier for cool to reduce the stream runtime and dismiss without disappointing people. Entirely run by the Vermin so Cool & Co. don't have to do more.

Based on some poll votes >>2108 what could end up coming here are Lycoris and Vermeil.
Picked up from >>2071 would be Luminous Witches and Prima Doll.
Added in but never streamed: Biscuit Hammer.

Truly, this is a vermeil stream of 5 shows from 7EST lasting 120 minutes.




 No.1226

>>1225
Vermin where he belongs. How'd you determine the other arrows?



55 results in /qa/ - Questions and Answers

 No.123204

File:[Beatrice-Raws] Kuzu no H….webm (46.24 MB,1920x1080)

Kinda really want to go and rewatch Kuzu no Honkai as it's something that sticks out in my memory but is somewhat muddled due to me watching it during a packed season. I somewhat had a love-hate relationship with it at the time but the more it pops up in my mind the more I realize there may have been much more to it than I thought if I were to rewatch it.

The problem is I'd want to stream something if I'm rewatching it and almost certainly nobody but Vermin would show up given the topic matter so it makes me wonder if it'd be worth wasting a potential stream slot for someone else.


 No.121977

>>121971
It does a lot of good for the internet as we know it. If it did not exist, platforms would be held liable for the content posted on it, the same I'm sure as vermin must contend with obeying Canadian law.


 No.121336

Who are you q-- er, nevermind I see it


 No.120286



 No.119610

>>119609
wait nevermind I looked it up again and it's OLED


 No.119066

good because i don't know how much longer i can hold in my funposting for vermin's sake with gnfos down


 No.118277

File:e728768a284f9b42268a449ddc….jpg (402.08 KB,1214x860)

After several successive hours of flipping kingmakers on the market at a profit ranging from half a divine to 1, I was able to finally reach the medium-budget endgame position for the absolution build I'm running. I tested out my new prowess by opening up a t16 and running a breach only to die when I got surrounded by enemies so I learned that I'm not quite invincible yet.

Soon enough I think vermin's going to start playing and he'll probably play an actual juicing viable build like that kinetic bolt one and with the funds I've secured it can probably be built. Then we'll have magebloods for everyone on /qa/ after like a day of trufarming.

I think I'll take a small break now to eat food and exercise and watch anime after I sleep before going right back to the perpetual grind.


 No.118162

Who are you qu-- er, nevermind...


 No.117846

>>117845
ok vermin


 No.117730



 No.116810

>>116808
Just an observation. I run a Tor imageboard and even though everyone ought to be anonymous, the most obnoxious behavior comes from easily recognizable personas, and it's easier to have a policy of moderating their posts than it is to come up with a good rule based objectively on the contents of their posts. At at least one point in the past I've criticized Vermin for trying to keep particular posters off the board, but I can't hold that position anymore. Kissu is very lucky to have a lot of good people here.


 No.116806

File:25ce4e113c434cf6bbf34ace8f….png (160.45 KB,639x768)

After running my own imageboard for a bit I have to recant everything I've ever said to Vermin along the lines of "judge the post, not the poster."


 No.116407

File:[SubsPlease] Hikikomari Ky….jpg (227.15 KB,1920x1080)

>>116402
Fan noise has never really bothered me much since I have fans in my room anyway and I love the constant noise. I did watercooling back in the day (about 16 years ago now) and it was almost eerie to have a near-silent computer. The main thing is that it needs to be constant- the revving up is something that really bothers me.
And, uhh, yeah I'm a NEET. It has certain benefits but also certain pitfalls, one of which is the top of the line graphics card stuff is out of my reach. Maybe I really should find a way to monetize my SD stuff... I still think- actually nevermind. I'm definitely not getting enterprise-level GPUs.


 No.116158

how many people do we have who would play.

- Vermin(me)
>>116157
??


 No.116151

>>116149
vermin buy us all kuro


 No.115946

File:fff-384-selector-combinato….png (531.94 KB,1120x960)

>>115944
explain this one like im retarded vermin


 No.115856

File:[MiG_MuX] Pripara NCOP - 1….png (2.58 MB,1920x1080)

Vermin should disable the post cooldown on that day so I can get a perfect 1700000000000


File:2b653abd3e1c68d62c0d010a42….jpg (2.44 MB,1500x1875)

 No.114661[Reply]

What tales have your minds woven while you lie in slumber?

As for myself, I just had a dream in which I died. It started off with my father taking over a trip I planned out with a friend and making the experience somewhat uncomfortable. During said trip I uncovered a trait about them I hadn't known amd also apparently they had a medium sized youtube channel they'd mostly put behind them. Apparently it was discovered by a background check my father ran. Which is odd considering they were concealing themself within a black cloth the whole time. This did strike me as odd as the person in question doesn't really seem to care much. But, after that revelation I wad able to connect with their reasoning and appreciate them a bit more.

Then the dream shifted over to me and my family at the shore. We were going to enjoy the beach and also get some food first. I was looking at the donuts in a display case wondering why we weren't eating those but they insisted on going out to the downstairs breakfast bakery that I don't think would work in real life given that it'd be so easily flooded. But back on track, I'd decided to stay home and just sit in one of our trucks. Which is when another family showed up and started putting stuff in the house starting to treat it like they owned it. I told them to stop and that they didn't have any rental here at the time, but they didn't listen. The head of the house, some wicked lady I presume started to get really aggressive with me and yelling at me telling me to get lost. I was trying to tell her that my family owned the house when one of her relatives came after me and I defended myself with a wooden plank, bashing their skull. I don't quite remember the rest of the altercation but afterwards everyone was under the beds in the house and fairly injured. One of the younger children clearly had enough as she desperately reached for the shotgun besides her loaded it before firing it into the vicinity of the matriarch. Right after this she fired the second shot at her too. The matriarch keeled over and died as she asked her daughter how did she know she should've shot twice to make sure she finished the deed? The echo reverberated throughout the town and siblings/relatives of mine came to check on the situation.

I tried guiding them in or calling out to them however they mysteriously ignored me no matter how hard I tried to get their attention. I found out why soon enough as I saw my lifeless corpse on thPost too long. Click here to view the full text.




 No.114570

>>114568
Pluto's netflix bullshit, nevermind


 No.114071

christ
got my ingrowns on my second foot perma-fixed today and it just is constant throbbing pain
was alleviating the thoughts with heavy argumentation with vermin but now it's back and i'm dying here
i need the acid to leak out or something it feels awful


 No.114044

File:cunny chicken sandwich.png (2.81 MB,2230x3200)

nevermind i found it
uhh don't have any sake though


 No.109330

File:Screenshot 2023-06-08 at 0….png (553.51 KB,1383x1214)

Thanks to ChatGPT and especially vermin for fixing the most important part, I now have a working html easy version of this chart based on >>109261

Just look back at the OP for the catbox file, save it, and then open it up to get started. Screenshotting the results works fine.


 No.109177

fighting the temptation to tell vermin to shut up


 No.108220

File:1666214240909488.jpg (51.1 KB,600x450)

So maybe some people already realized it by now, but the Kissu-PC has so far been a resounding success! It took a bit of setup but now that's out of the way and we have both a MC-server and Stable-Diffusion server up and running at the same time. Earlier in the day we ran some tests to see if there'd be any conflicts between the two, but even when running at max usage on the SD server there were no hiccups or anything reported on MC. This means that the two can run perfectly simultaneously!

Although one thing that I want people to keep in mind is that the SD server at the moment probably won't be available to most of kissu for a while until I (Vermin) can get a permission system set up for it and clean up a bit of the UI. Maybe sooner than the full release we'll allow the ability to send in prompts and generate an image with preset settings.


 No.108131

No games in particular I'm really looking forward too, still just playing Vermintide 2 mainly.

There are some mods I'm keeping watch on though. Beyond Skyrim keeps making progress but still is always years away from releasing anything. The teaser videos they and creators they partner with keep getting better.
Eu4 has a total conversion fantasy mod, Anbennar, that's really fun. Eu4 recently updated to 1.35 and Anbennar was postponing there next major updating adding in their standing for the africa-ish region until after then. The general setting takes place in a fantasy world, that's loosely based off of Earth combined with a smattering of other fantasy stories. The mod probably has more content in it than base Eu4 and it's not even complete. They have the Eurasia and Americas regions populated with playable factions and most every nation seems to have their own fleshed out mission trees and events to go through, that tell a story.


 No.107861

File:[anon] The Idolmaster Cind….jpg (331.41 KB,1920x1080)

Apparently I live rural actually because vermin knows best


 No.107573

Which is also why I asked for Vermin to at least add an optional setting in >>>/b/11421.


 No.107571

>>107570
So, then, would you say that for someone who sages by default would be value-neutral? Kissu for a long time was that way, but vermin changed it. This seems to me to be a reframing of sage to be purposefully negative, rather than of the same "value" as age.


 No.107546



 No.107245

File:1451523933979.jpg (514.95 KB,1200x827)

I would it argue it does inherently hold some negative value.

Visibility is immensely valuable in any medium of communication, that much is obvious. Internet platforms by and large are engineered to notify at least one person when a reply is made, and that's a good thing. Everyone will tell you so. It's also designed to be the default, with forms of deactivating notifications through filters or options as a secondary measure. BBSs' most basic form of notification is a bump.

The negativity of sage is twofold: one, it denies this positive thing, two, it's a conscious choice one has to go out of their way to make, it's not the default and requires purposeful action. Purposefully denying visibility. You wouldn't have to clarify that it's a polite sage and there would be no weight in remarking that it's rude if it was value-neutral from the beginning. A site's culture may consider it to be closer to a neutral value, but it will never purely be so. In >>>/megu/804, it is argued that sage should be used because the posts in that thread (which are off-topic) are worse than on-topic ones and do not deserve visibility. Self-denial is explicitly advised.

In the larger context of the internet, imageboards stand out in lacking mechanics for self-moderation. It's barebones even compared to a button that makes a number go down and nothing else. There's nothing you can do to affect another person's post other than filing a report (which may not do anything), you can set up filters but it's not even possible to block an individual anonymous user. The closest thing anyone has is sage's negativity, it follows that it's paradoxical to bump while attempting to self-moderate, thus you find sage being obligatory because of this negative value, this denial. In a similar vein, LinkedIn and MAL users have retooled the curious reaction as a dislike, making the former remove that option not unlike how 4chan removed visible sage. The thirst for repression is real.

I very much agree with ^ in that the sage part is secondary to the bombing itself, but I don't believe it to be the root cause of all of this.
Also worth noting how it used to be saved in Kissu's options field until very recently, when Vermin changed it to return to age as the default. It appears to have worked.


 No.106518

File:[Commie] Teekyuu - 27 [BD ….jpg (118.28 KB,820x720)

>>106507
>Total: $3068.06
When you take into consideration the GPU is $1600 that's pretty crazy cheap for the rest of the parts that I'd consider pretty nice. I think I'd probably want to swap out an SSD for a nice WD black HDD, yeah, but aside from that I can't really figure out any other issues I'd have with this setup. Best part is that 3k price tag is probably cheap enough for vermin to not feel insane pressure taking care of it so that problem sorts itself out nicely. Can probably get started on that as soon as I have a good day...

>>106508
Brb buying a powerball ticket


 No.106504

File:c611b1a5154e04ebb49a99fd9b….jpg (475.19 KB,1000x950)

>>106484
I think for perfomance/cost I want to be somewhere around prosumer and enterprise. Although, I'm not really sure how much better enterprise would be once we have the next generation of GPUs out which are set to outclass most everything on the market, so I'd probably stick with Prosumer for now to reduce how much we need to spend on stuff that may just get upgraded.

In terms of game servers I think we'll just do hosting one game at a time, not like we're going to be running 2 /qa/ games at once. For SD, I think we want a fairly fast setup to reduce headaches on the user-end (assuming multiple people will be using it at similar times) so I'd probably go with the 4090 option.

For storage I would probably want a fairly large HDD to hold whatever necessary files we may need, and then maybe a nice SSD for the main system and AI generation (Although maybe there's a way to store resulting images in the HDD without affecting the speed of generation...). The RAID consideration is probably a good idea, but I've never set up one myself so I don't really know what it does besides serve as a backup.

>A 200MB/s 3.5" HDD is generally going to be just as fast a 5000MB/s PCIe 4.0 x4 NVME SSD if our network connection is 200MB/s
Maybe that's true for transferring over the net but when it comes to actually writing stuff onto the SSD is that really the case? I've heard somewhere that a fast SSD can actually improve speeds somehow but this may just be gibberish I've heard online.

>Finally:
>1. What sort of operating system would we plan on using?
>2. Would this server stay as-is once it's built, or would we want future expand-ability?
Now this is the part where I completely give up any thoughts and opinions of my own and transfer all my decision-making onto vermin. I really have no idea here.


 No.106484

>>106477
Stable Diffusion already works off of a queue, so that shouldn't be an issue.

>>106479
>I don't know anything about managing a server and would probably prefer vermin be able to fix whatever issues may arise.
Depending on the level of complexity we're talking about, some type of out-of-band management would be ideal for this. Server motherboards and some workstations will have "IPMI" which allows managing a computer and viewing its status across a network. It also allows advanced features such as being able to turn on a computer and even access the BIOS without being physically in the same location. The more "enthusiast", but DIY solution would be a PiKVM: essentially the same thing as an IPMI motherboard, but based off of a raspberry pi that you then plug into the motherboard headers (for power on, power off and reset), a USB port, and a HDMI port.

Now, depending on how complex the setup we're talking about is, and how much performance (and cost) we would want, there are a few different routes to consider:
1. Server-level hardware - reaching into the Enterprise realm, likely making use of a lot of old server equipment.
2. Prosumer - High end consumer hardware.
3. Minimum viable product - few generations out of date to cost-optimize.

So... We should ask ourselves what our requirements are.
1. For game servers, are we just hosting a single server at a time and shutting it down once activity falls off, or are we keeping them online indefinitely?
2. For stable diffuion, what sort of performance do we want? Is 4090 performance necessary (2 seconds to generate a 512x512), or is 3060-level performance okay (~30 seconds)?
Post too long. Click here to view the full text.


 No.106479

File:41912df800edfc951a1407b65c….jpg (140.04 KB,609x565)

>>106477
>>106478
A queue sounds nice, but I'm not really sure how you'd set one up...

Also an issue we've considered is who'd take care of the server. I probably have the best space to put it, but I don't know anything about managing a server and would probably prefer vermin be able to fix whatever issues may arise.


 No.106218

as an ai model i cannnot provide you with such an indecent- oh nwvermind


 No.106020

quick everyone say things that will get you banned on kissu. vermin can't ban us all < no but #qamin can


 No.106010

quick everyone say things that will get you banned on kissu. vermin can't ban us all


 No.104719

File:ggfg.jpg (23.75 KB,852x85)

Nevermind, it was a pout.


 No.104609

File:cmd_1Gzj7OumUa.png (6.83 KB,682x99)

>>104607
Nevermind, that's specific to windows 7.
Uhh... hmmm...
Well, there's a message when I launch about updating xformers (I will someday maybe) and I think it gives a hint?
Run that commandline thing... I think?


 No.103714

>>103713
nevermind, it's a database with the tags associated with images


 No.103580

File:saltsypre_502.ogg (26.19 KB)

With the popularity of AI voice cloning and eleven labs AI going payed, I decided to look into some of the offline runnable alternatives. The most popular one or alteast easiest to setup, seems to be Tortoise-TTS. It works okay enough and has some pretrained models the author directs you to use. There's a a guide and git repo someone setup that provides this service with a web interface https://rentry.org/AI-Voice-Cloning
The biggest issue I and many others have with tortoise is that the main author won't release a guide or overview of the process he went through to train his model. Simply saying if you're smart enough you can figure it out. Kinda leaves people at in impass for actually using this program as an alternative to eleven labs.

I've had some minor success with one of the alternatives (unofficial) VALL-E, https://github.com/enhuiz/vall-e
It's taken me a bit of dependency chasing and cobbling together a separate PC to install linux on (the DeepSpeed dependacny has been a nightmare to get working on windows) but, I've actually been able to get a "decent" output with a 3060 12gb card and about a day of training on ~7.4k couple sec audio files ripped from Vermintide 2. I'm not an expert in ML but the result I got with training a model from scratch with this limited data set and a "low powered" card make me optimistic for VALL-E's potential. I didn't really have to know much about machine learning, just how to install various dependacnies and 3rd party utilities.

VALL-E is based on phonemes so the text to be synthesized is meant to be sounded out, I think. I don't know if there is a whole lot of prompt engineering that can be done with this program, though my current model is probably too limited and untrained to really test that out.
Attached is the voice I wanted to clone.


 No.87556

>>87555
with this the vermin will be too enamored to see the sword coming for their skulls


 No.86161

>>86160
The waving part is an added in animation, I made it so that whenever the unit's state machine gets passed an "idle" event it just waves instead. I thought it was kinda obvious given how stiff the model becomes once it waves...

The matrix is kinda complicated. It's the transformation matrix that tells the game what a particular bone's rest pose(orientation) is in that particular bone's, "bone space". Bone space being a coordinate system with it's origin and orientation relative to a specific perspective at the bone in question.
I'm about 85% sure this is my issue as the particular file format that Fatshark(vermintide 2 devs) use in their workflow is a bsi and I've narrowed down the this issue to matrices called "inv_bind_matrix". From what I can tell it's supposed to be the bsi's version of inverse pose matrix.


 No.83651

File:book_of_megumin.webm (2.62 MB,1600x900)

I've figured out how to replace the different texture slots in a material on a mesh for vermintide. The functionality for doing this has always been in the game's lua api the issue has been finding the actual name of the texture slot in a given material. Normally it'd be something like "color_map" for the color/diffuse map but materials in game named along the lines of "texture_map_<murmur32 hash>". Instead of actually figuring out what the input for the murmur hash is I just used a community tool to unpack some material files (these files still have the shader graph information in them so they aren't really readable) from game bundles and it just so happens the hash names of texture slots are utf-8 encoded inside of the file. So it was just a matter of gathering a bunch of slot names and seeing what happens when i change that slot to a different texture.

Haven't got it working yet but the cool thing about this method is it should allow for proper custom animations to be imported into the game, as most issues that were currently occurring were due not to the imported mesh or animations themselves but imported materials not being given a proper animation shader graph when using the sdk currently available to the public.


 No.81318

Had a dream (possibly a conscious dream or whatever?) where I was playing ranked AoE2 with some people I know and we queued up for a map and it was megarandom and for some reason there were turrets at the beginning that were always shooting at our vils and buildings and making it hard to do stuff and I had to make a turret of my own to take down the others and keep repairing it with my vil or it'd cost me the game. After a bit of time I was getting frustrated that I kept forgetting to queue up more vils or make more houses so I could stop getting housed and age up and then vermin sent a whole bunch of cavalry somehow towards the enemy side that for some reason already had horse cart archers and I was left wondering why I was so far behind and cursed my poor micro abilities as the last turret went down and hated the game and didn't want to suck bad anymore so I woke up.


 No.79859

File:_1542.png (37.35 KB,256x256)

Had a really bad dream.

For whatever reason, Vermin was compelled to turn Kissu into a Discord clique, and made a "Kissu Discord Server." The server quickly expanded with many people, and seemingly complete strangers became not only mods of this Discord server, but also of Kissu itself. Meanwhile, upon flicking back to Kissu after witnessing the horror of a Discord channel springing full of people, the site was also transformed. As a clear cut-off for no longer taking any criticism, /b/ was deleted and a /q/ board took it's place. Sure enough, as I looked at it, it was filled with mindless spam, the kind that already clogs up /trans/. On /qa/, threads were moving extremely quickly through the catalog, and posters were casually referring to one another by their Discord handles in threads. In a desperate attempt to see if the IRCs existed as a place of last refuge, all of them were deleted.

After becoming extremely distraught, I decided to get off the computer. My grandparents were visiting, but my mood very greatly soured my interactions with them (although, I dislike them for personal reasons). They had made pancakes, and they tasted awful, and I just to get away from everyone. After walking off, I decided to take a shower. Our bathroom was really big, and contained two showers: one smaller and more square, and a larger shower that was more rectangular. Both were against one another, and had a half-mirrored (semi-transparent mirror finish) glass divider that faded to clear about 2/3 of a foot surrounding the outsider of the pane, with frosted glass surrounding the outwards facing panes. I decided to walk around to the smaller shower to relax, but was then harassed a short time later by a girl who had decided to take a shower in the other shower. She began shouting about me, even though I was there first... And then started making disingenuous "thank you"s for simply turning around (the irony being, for her to tell this, she had stuck her face completely in the transparent area, and was glaring through, staring at naked me).

After that, and feeling no less stressed, I decided to look back at this Discord channel to see if anything had changed. For all my time spent on /qa/ before it had even became 2D/Random, I was rewarded with the Discord role, "Speedrunner" for having Discord open on 2 devices at once, out of a maximum of five. That really got to me. It would be one thing to at least be recognized as having been around, certainPost too long. Click here to view the full text.


 No.76626

File:1629225585292.png (263.27 KB,640x480)

>>76335
Can't believe Vermin got a cameo in this


 No.75673

File:green_hat.mp4 (3.43 MB,1920x1080)

>>74107
With the help of some others in the vermintide modding scene we were able to jerry-rig some basic animations. They don't have any skeletal rigging behind them and just use key frame animations that directly translate/rotate the mesh and require us to tell the engine that a mesh should act like a bone but it works and that's all that matters for the moment.


 No.74107

File:pig_ball.mp4 (5.46 MB,1920x1080)

Made some minor progress with animations in vermintide 2. I'm able to replace the state machines of existing enemies with the caveat I have to provide all the animations called by the state machine. I haven't quite figured out how to prevent crashing with enemies that aren't the pig but i can import custom animation onto the base pig so long as i don't replace the pig model. Importing the animations provided by example pig unit from the vermintide 1 sdk work as expected but trying to import a custom fbx animation results in some odd results. I think the problems are with how fatshark's in house bsi files are applied onto the model vs how general fbx files are applied. It looks almost like all the component meshes are trying to connect to the same joint/bone node; if this is so it might be the way that I'm importing bsi files into blender as the import into blender condenses all the mesh nodes onto a single mesh node.


 No.73760

>>73758
More to your concern I’m really only thinking about going for 5 unit types. Two low health normal units, two high health elite/armored units, and one large health monster unit. Analogous units in vermintide now are the slave rat and clan rat, the stormvermin and plague monk, the rat ogre. Aside from the special enemies and a second monster/large enemy this is the setup for the skaven faction in vermintide 2. The unit roaster for total warhammer is more than varied enough to provide enough units for that sort of setup.
I thought about trying with vermintide 1 first but I’m not sure if anybody got animations working for that one either and I need ask for a steam key to get access to the sdk currently they aren’t available (as in a few weeks ago they said they ran out and need to ask steam for more) but that shouldn’t be a problem as I think a few other active modders in the community have a few keys on hand.


 No.73759

File:20210624040840_1.jpg (670.65 KB,1920x1080)

>>73758
The thing with total warhamemr units is that modeling and animation work is already done. From what I've seen of total warhammer the attack animations while they aren't quite as varied as vermintide there's enough of them to cover atleast a couple of light and heavy attacks for each unit
There's also some good tools for extracting the whole model, skeleton, animations and all directly from the source for total warhammer so getting those files aren't a problem. The texutres might be a tad low resolution for vermintide's first person perspective but that's a secondary concern compared to enemy variety.
I've actually got a decent grasp for how to implement proper emissive and transparent texture layers for models in game.
While tedious the implementation of custom ai for the custom units is mostly straight forward and a lot can be used from existing code since the source scripts for vermintide 2 are available online.
This is the tomb scorpion from total warhammer, I've got it to replace the vermintide 2 pig unit. From what i've been able to tell it's just like the normal pig unit except it doesn't have animations or a ragdoll. The game registers it as an entity that you can kill and hit and whatnot all that's missing is the animations. I should be able to do this with other units/enemies as well but I'm starting with the pig as it doesn't move and only has two states that it every uses; idle and ragdoll(death).


 No.73758

>>73757
I guess if you can get importing example units (from vermintide 1?) working it'd be a first step in making the Total Warhammer units portable, but to take units from completely seperate genres and add them into the game seems like a really daunting task. Although I guess who knows, the units in L4D-like games are fairly simple so maybe a Total War unit fits into the class of units that'd actually be possible to have.


 No.73757

File:20210620200127_1.jpg (509.57 KB,1920x1080)

Trying to figure out how vermintide 2 animations work so i can port more random crap and enemies from total warhammer in
The engine that fatshark uses is more or less just the now defunct Stingray engine (techinically their in house bitsquid i think)
Unfortunately this is mostly unhcarted territory as no one else has figured it out and the modding support/documentation fatshark has put out is barebones if existent at all.
There is technically documentation for stingray on Autodesk's website but it's in the context of using the Stingray software and not just making the necessary text files for animations, physics, units, ect. with an editor and porting the FBX models/animations from a program like blender. Luckily there was an example of how to make a custom unit based off the pig unit with animaitons and all from the vermintide 1 sdk that has been shared in the community. But no one's been able to actually compile these example files with the SDK and get the animations to work in game. It also doesn't help that the example model/animation files are some proprietary form of a bsi file so they aren't readily imported into 3d modeling programs.
I don't know much of anything about how game engines or 3D modeling work so most of what i'm doing is trying random things and seeing if any of it sticks.
From what I've been able to do with the example files i can make a custom model, state machine, and physics actors to replace any enemy/animated unit in game with the catch that custom unit has no animations. On the plus side it doesn't crash but other than that it's just a static model with the state machine running in the background firing events that don't seem to do anything.
My current guess is that it's something to do with the physics actors not being connected to the mesh/bones so the animations are playing but just aren't moving anything. It could also be that despite not crashing when compiling the mod or launching the game the animations/mesh/model are not being loaded in properly and there is some sort of setting or line that needs to be added in the .animation or .physics or .state_machine files that isn't present in the example files that enables animations. Lots of things and my only effective tool right now is guess something based off what I can find in the Stingray docs and forum.

i did manage to find this funny looking animation that's already in the game files though


 No.72469

nevermind again, I think I know what I'm doing


 No.72467

>>72466
oh nevermind I read >>72462 again



3 results in /secret/ - Kuon Culture

 No.19982

>>19895
see this is all vermin's fault
not only the blog but the bumps


 No.18336

>>18320
>people being aggressive towards lolicon stuff
vermin........


 No.16590

File:d61ed52a4cdd1498dae1e3c316….jpg (151.22 KB,906x1280)

vermin's cunny



1 result in /spg/ - Spring

 No.164

>>163
Vermin makes these fields too confusing. Sometimes the field next to "New Reply" is options, other times its subject.



2 results in /sum/ - Summer

 No.1296

i think Vermin (the admin/Verny) talks about vtubers and another poster or two
but the reception to vtubers will range from constructive discussion to open hostility there's not much talking about them recently but you can talk about them and maybe people will join
also pictures of cute anime girls are always welcome no matter who they are


 No.1489

Wonderful little video on analysis. And Vermin shouldn't watch it because I know he'll take one of the lines spoken and run miles with it...


(No results on /test/)

(No results on /trans/)


4 results in /win/ - Winter

 No.2832

Oh nevermind I guess it already landed? Cool.


 No.1920

>>1918
Nevermind then. Victoria is a type of sailboat. Probably a large model.

Thing with water living is that you can't live anywhere. If your body of water freezes in winter you have to go south at some point(which is perhaps a plus). If you're not a sailboat that means gas. If you are a sailboat that means there won't be a whole lot of living space since boat needs to be designed for sailing.

Also if you live in Argentina you might find some places to be less than desirable


 No.1451

File:98d55597aa34b2f11a5f7c1ff7….png (425.56 KB,491x800)

Vermin is so popular!


 No.1180

File:1614266198320.jpg (128.71 KB,1000x750)

>>1172
Note to self: Don't get in the way of vermin and his infinite hatred for Americans



1 result in /xmas/ - Merri Christmasu!

 No.415

File:94991700_p0.jpg (3.61 MB,2622x1864)

Also not sure if you've already found it or not, but here's a really nice Christmas verniy from one of the people I follow on pixiv. Merry Christmas Vermin