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Any Need For Speed otaku?
>>2116
I think realism in games is a good thing. Not that unrealistic games cannot be good as well, it depends on the kind of game.
I played NFS when I was a kid and it's okay but I liked Forza more, but then racing games are not very interesting for me and I don't play them now, I think they are simple and Forza can't really change much since the one I played on Xbox 360. Driving is still just driving. In this case you might need to add unrealistic elements to a game to change it form what is actually something very simple.
Yes, in fact I am such an NfS otaku that I'm in the process of making my own mod for Most Wanted (2005) for PC at the moment.
>>2185
Ah it's going to be a total overhaul of the difficulty, cops, events and retooling all vehicles so they feel less samey. It has been smooth sailing but changing the vehicle handling is quite hard because I don't want to go full sim like other mods.
Changing heat values has been really something... before I toned down from my first test build it took me around 1hr 48mins to lose the cops on the third highest difficulty. I think that might be overkill.